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Written by Kim Pearson
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Friday, 20 July 2007 |
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Courses in game design and development offer a unique opportunity for introducing undergraduate students from a range of majors to knowledge and skills that are essential across a range of technology-related disciplines and professions. These range from knowledge domains such as programming, interactive storytelling and media design to such soft skills as project management and the ability to function in self-managed teams. Beginning in 2004, faculty members at The College of New Jersey in Computer Science, Interactive Multmedia, Music, Communications, and Professional Writing have developed and refined an approach to teaching game design that affords students realistic insights into the technical, esthetic and operational challenges of creating videogames. During the 2005-6 and 2006-7 school years, students collaborated with an interdisciplinary faculty team to design and implement major components of two separate multi-level, first-person-perspective multi-level videogames. This site is a repository for the curricular materials, scholarly publications, presentations and student-produced artifacts for this project. This project received major funding from Microsoft Research. |